After the recent stream of A Night in the Woods, I've been reflecting on games that are not only captivating and well-crafted, but also emotionally draining. Whenever games require an emotional investment, it allows for such amazing storytelling. The characters become so vivid and relatable. I find that I really want to play these games, but often I just don't have the energy to do it, and they get pushed to the backburner. I don't think I have the ability to play That Dragon, Cancer.
On a similar note, I'm also reading Ducks: Two Years in the Oil Sands, a comic about the author's time working in the Canadian oil industry. The story centers on a young woman who is economically displaced to a male dominated work environment. Many of the experiences are very tough to read, and much like aNitW stay in your mind long after you've put the book down. Unlike most books, which I put down only as I'm drifting to sleep, I sometimes put this one down earlier.
In both of these examples, the stories require more than casual engagement. They are both enriching and exhausting. While there are completely different in many ways, they trigger the same part of my brain.
On a similar note, I'm also reading Ducks: Two Years in the Oil Sands, a comic about the author's time working in the Canadian oil industry. The story centers on a young woman who is economically displaced to a male dominated work environment. Many of the experiences are very tough to read, and much like aNitW stay in your mind long after you've put the book down. Unlike most books, which I put down only as I'm drifting to sleep, I sometimes put this one down earlier.
In both of these examples, the stories require more than casual engagement. They are both enriching and exhausting. While there are completely different in many ways, they trigger the same part of my brain.
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