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Gaming Valiantly: A Review of Literature
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You put a lot of work into this, and it shows. No matter whether or not this didn't get the reception you hoped for at school, I appreciate the time and respect you gave to our community in writing this! It can't be denied that while this community is for everyone and for all ages 18+, we do skew older. And that's okay. There really isn't anything here I would disagree with, as this project did in some way start because we wanted to regain something we felt we lost along the path to where we are now.
And becase it is an open community, I look forward to seeing who we draw into the fold. New experiences, and younger ones, can help keep us old dogs new yet! Now if you'll excuse me, I have to go fight the urge to change our logo to "AGING GAMERS".
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New Valiant Gamers Project: Elder Game Support Group called Aging Valiantly!
Honestly Sarah, this was an excellent project and you should be proud of what you've created.Thank you for putting so much time into this. Let us know if you want us to publish this as an article in the site. I would be honored to, if you'd like.
I hope you stay here in this community for a long time.1
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Very nice write-up.
It does make me think, we certainly do live in interesting times. 50 years ago, gaming didn't exist as a hobby.
The first video game is credited at being created in 1952, but wide audiences didn't become accustomed to video games until the 1970s. How we consume video games has evolved exponentially, and with that, games can have much more nuance now. These factors will continue to grow. It's going to be wild to see just how technology will shape video games going forward.
That also raises the question of, just how are humans adapting to this created pastime? Not everyone identifies as a "video gamer," but the amount of people acknowledging their enjoyment of video games is higher than ever before.
It's good to see the statistics you provided. They raise more questions to me as I read the stats, like what various gamers' desired difficulty levels are in games. Do the vast majority like simpler challenges, or harder ones? Should a game have more instant gratification, or do the players prefer long-term goals? These kind of questions can vary from game to game, but they're important questions for developers to ask of their playerbase.2
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It's good to see the statistics you provided. They raise more questions to me as I read the stats, like what various gamers' desired difficulty levels are in games. Do the vast majority like simpler challenges, or harder ones? Should a game have more instant gratification, or do the players prefer long-term goals? These kind of questions can vary from game to game, but they're important questions for developers to ask of their playerbase.3
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The importance of indie games has skyrocketed in the last ten years too.
There are many fantastic games out there like Stardew Valley and Balatro that were created by a single person.
These are amazing stories about these games (and more!) being in development for several years before they're released to the public to critical acclaim. For every fantastic indie on Steam and Itch.io there are at least 1000 silverware titles, but the successes do happen. When they do, it's a spectacle.1
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