I (sorta) completed Silent Hill: the Short Message a few days ago.
It's a free title exclusive to PlayStation 5 and was touted by its devs and Konami as intentionally being a short narrative-based game.
It was very okay. The narrative kept me playing until nearly the end. It's clearly heavily inspired by Silent Hill 2, and the game's story revolves over the topic of teenage suicide. The story is as respectful to the subject matter as it can be while also raising awareness for suicide prevention. I'd give the plot a 4 out of 5 with its approach.
The gameplay, though... it was bad. It was so bad that I opted not to do the final section and instead chose to watch the ending on YouTube. As a fan of Shattered Memories (the best western Silent Hill imo), I think it is completely possible to make compelling chase-based Silent Hill gameplay, but the Short Message fails. As I played through, any chase sequences gradually got more and more unfun. Each time the player fails, they are forced to redo the sequence until the player succeeds. Instead of being an adrenaline-induced race, it's a time-sensitive puzzle requiring clear memory of the game's setting and surroundings, which is not so easy when everything is dimly lit for ambience.
Not only that, but the final chase sequence is also a hunt for pages- a mechanic out of a poor Slenderman indie title.
The gameplay is so bad that I can't recommend it to anyone, and instead, any curious parties should just watch a Let's Play.
It's a free title exclusive to PlayStation 5 and was touted by its devs and Konami as intentionally being a short narrative-based game.
It was very okay. The narrative kept me playing until nearly the end. It's clearly heavily inspired by Silent Hill 2, and the game's story revolves over the topic of teenage suicide. The story is as respectful to the subject matter as it can be while also raising awareness for suicide prevention. I'd give the plot a 4 out of 5 with its approach.
The gameplay, though... it was bad. It was so bad that I opted not to do the final section and instead chose to watch the ending on YouTube. As a fan of Shattered Memories (the best western Silent Hill imo), I think it is completely possible to make compelling chase-based Silent Hill gameplay, but the Short Message fails. As I played through, any chase sequences gradually got more and more unfun. Each time the player fails, they are forced to redo the sequence until the player succeeds. Instead of being an adrenaline-induced race, it's a time-sensitive puzzle requiring clear memory of the game's setting and surroundings, which is not so easy when everything is dimly lit for ambience.
Not only that, but the final chase sequence is also a hunt for pages- a mechanic out of a poor Slenderman indie title.
The gameplay is so bad that I can't recommend it to anyone, and instead, any curious parties should just watch a Let's Play.
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