Following up on the conversation from the 4/4/24 stream of MML - What games had the most memorial, interactive, or unique loading? Drop some videos or screenshots!
What games had the best loading screens?
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I play a little bit of PSO on the dreamcast, but I don't remember it well. I'm looking for a video of it. Was it (a) https://youtu.be/kXLPM5A2LpQ?t=79m36s or (b) https://www.youtube.com/watch?v=TFX3...B4%D0%B6%D0%B5 ?Comment
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I play a little bit of PSO on the dreamcast, but I don't remember it well. I'm looking for a video of it. Was it (a) https://youtu.be/kXLPM5A2LpQ?t=79m36s or (b) https://www.youtube.com/watch?v=TFX3...B4%D0%B6%D0%B5 ?Comment
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I'm surprised the Castlevania: SOTN load screen hasn't been mentioned yet. Always liked making the wavy text go still before the game was done loading.1Comment
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I tried playing Sweet Home once in the past year but couldn't get too far because the controls felt stiff for me. The door opening, and then used again in Resident Evil, is pretty iconic.
I like to think back to Final Fantasy XIV 1.0. They loved to advertise it as being this huge game with no load times between areas, but to do that, they essentially did the same thing SotN did- masking it with "gameplay." Except the gameplay was essentially just running through a long corridor. Used to have to run across that entire bridge in Limsa Lominsa to get to Middle La Noscea, and no, it didn't exactly add much of substance. It was neat from a realism standpoint, having to run across a big bridge in real-time, but in hindsight I don't miss it much.
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I just saw that we are getting another Endless Ocean game and remembered that ocean descent load screen.
Nothing better then the relaxing bubbles and scuba ventilator sounds to get ready for vigorous fish rubbing. 🐟✋2Comment
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